Our rules for Axe Throwing

At Kiss My Axe - Watertown, our number one priority is providing our customers with a safe setting in which to enjoy Kiss My Axe - Watertown’s uniquely fun experience. It is imperative that all safety rules be followed strictly and at all times.

We ALWAYS strive to make our customers’ safety our primary responsibility. Kiss My Axe - Watertown requires all employees and customers to adhere to the following Lane rules and safety instructions. Kiss My Axe - Watertown reserves the right to set Lane capacity from time-to-time as it deems fit and as safety dictates. During open throwing the Lane capacity may be different than during leagues, tournaments, or other competitions.


Rules

- Customers must have on clean and dry clothes. No wet clothes
allowed.

- Ages 12 and up only.

- Customers must wear closed toe shoes and shirt while in the Kiss My Axe - Watertown facility.

- Customers may NOT be intoxicated while in the Kiss My Axe - Watertown facility.

- Customers must always be in control of themselves. Spectators may not throw or handle axes at any time. Axes may not be removed from the assigned throwing lane and only one axe is permitted per lane.

- When handling an axe, you must be aware of your surroundings and handle the axe in a safe manner.

- No swinging the axe, do not gesture with an axe and absolutely no flipping of the axe.

- Only one thrower may enter the throwing lane at a time. All guests must keep their hands, fingers and body parts off of the throwing lane partition fencing.

- No shows on the day of your booking will result in a store credit in the form of a gift certificate.

- Kiss My Axe – Watertown shall limit the consumption of alcohol to a maximum of 2 drinks while throwing. (When we get the Tavern License from NY State)

- Customers must follow all rules. Rules are established for Customers’ safety and the safety of spectators, visitors, employees and others in the Kiss My Axe - Watertown facility.

- Failure to follow the rules may cause immediate ejection from the Kiss My Axe - Watertown facility and forfeiture of all payments and fees paid to Kiss My Axe - Watertown.

- Kiss My Axe - Watertown reserve the right to refuse service to any person who does not follow the rules or has, be experience, demonstrated reluctance or failure to follow the rules.

- Kiss My Axe - Watertown reserves the right to deny or withdraw service to Customers who abuse the privilege and/or otherwise do not follow the rules.

- Kiss My Axe - Watertown reserves the right to modify, edit, and add additional rules as necessary, written or oral, to provide a safe setting in which to enjoy Kiss My Axe - Watertown’s uniquely fun experience

Have Fun!

GAMEPLAY RULES SECTION A: PRE-GAME RULES

1. Minimum Age: 12 years of age as long as one person on the team is 18 or over, or a legal parent/guardian of one of the team members is present during throwing. All waivers must be signed by the minor’s legal parent/guardian.

2. Target Quality: Targets should be relatively new and of sound quality prior to league commencement. When targets deteriorate to a point where excessive movement or ‘wiggling’ of the axes occur when they land in the damaged area causing or risking good throws to fall out, the boards should be switched out to ensure fair play.
If a large piece of wood or chunk falls out during play, the player may request to have the board changed but the ultimate decision will fall on the axe throwing referee (coach).
Targets must be sprayed with water from spray bottle prior to the start of league play. If boards are continually hard, league members may request to have more water sprayed on the boards.

3. Warm Up Throws: Players may have up to 5 practice throws prior to their first match. Players may have 1 practice throw prior to any subsequent matches. The axe throwing referee will notify players when their match will commence.
The league will allow practice throws before official league start time subject to availability, fairness and consent of referee on premises.

Axe Throwing Sportsmanship
SECTION B: GAMEPLAY


Each league night allows every participant 4 matches and a weekly rotating skills game.
Each match is played against different opponents, selected at random and consists of the following: 10 throws per match. In each match, players will take 5 throws then switch sides.
This ensures fair play when there’s varying density in wood.
The winner of the match will be the person with the most points after 10 throws. In the event of a tie after 10 throws, there will be sudden death:
The players will throw again (11th time) and the winner will be the person that scores the higher points during that throw.
If both players tie again, they must continue with sudden death throws until there is a winner. Points are not counted or tallied during sudden death.
The match points and win/loss then be recorded and uploaded to the leaderboards.
After 7 weeks, the 8th and final week of each season will be the playoffs and final match to determine the season champion. See Playoffs section for details.

SECTION C: SCORING

Points 

The white line awards points associated with the ring.
6 points for the bullseye.
5 points for the 1st ring.
4 points for the 2nd ring.
3 points for the 3rd ring.
2 points for the 4th ring.
1 point for the 5th ring.
10 points for the bonus balls.

The bonus ball shot is only available on the tenth and final throw of the match. Otherwise the bonus balls are worth 1 point (the value of the ring they are in).
During the final throw of the match, the coach will provide a countdown starting from 3 (3,2,1), to indicate when the axes are to be thrown.
On this final throw, axes MUST be thrown at the same time.
If an axe hits the target before the second player’s axe leaves their hands, the late thrower will be given 0 points. Touching the Line: If the axe is in 2 rings simultaneously, then the player is awarded the points for the higher valued ring.
As long as the axe is touching the higher value ring, the higher amount of points is awarded.

Stick and Stay Policy: the axe must remain in the target for the throw to count. If the axe falls out before the axe is retrieved, then the throw will be counted as 0 points.
No Delays in Throws: Players may not “delay” in throwing the axe in hopes that opponent’s axe may fall out of the target or use delays for strategic advantage.
Oddball Throws: on the rare occasion that the axe sticks to the target with the back of the blade, the shaft of the axe or any other part of the axe, the throw still counts and points awarded accordingly. axe throwing target points Axe throwing blue dot

SECTION D: AXE THROWING

Axe Throwing Technique:

Players are allowed to throw axes in one of two ways:
1 hand holding the axe & over or behind the head.
2 hands holding the axe & over or behind the head.

No other style of throws are permitted.

Rotation: the axe must make approximately 1 rotation in order for it to count.
If the axe is close to making a full rotation (ie. 50% rotation) and a portion of the blade touches and sticks to the target, the throw counts.
one handed axe throwing technique two handed axe throwing technique

Axe Throwing Distance

Players will throw from the boxed area marked on the floor, 12-15 feet away from the targets.
Each box is 3 feet wide.
Players must have their lead foot in the boxed area when throwing the axe.
The other foot (back foot) may be behind and outside the boxed area.
Players will not be penalized if their back foot is touching any lines in the box.
A player’s lead foot is not allowed to touch the front line during the throw but no part of their foot may cross the line.
If any part of their foot is touches the front line at the commencement of their throw or at or after the release of the axe throw, their throw will be counted as a zero.
If any part of their foot is over the line after the axe is released the throw is valid and counted.
Players may not step forward, over the line during their axe throw. This exception is after the axe has been thrown/released and the player’s momentum pushes them forward, past the line.

SECTION E: ATTENDANCE

Late Players and/or Early Departures Players are allowed to arrive up to 1 hour late, after official league start time.
Players are allowed to leave up to 1 hour early, prior to the end of the scheduled official league time.
If a player arrives late, after the 1 hour official start time or leaves earlier than the 1 hour league completion time: The player that was scheduled to go against him will be granted an automatic win, but will perform 10 throws and have their points recorded.
The late player will automatically receive a loss and a zero for all throws.
Exceptions are allowed with consent of opposing players affected that day and approval from referee.
Playoff Exception Players are required to arrive to the playoffs at the start of regulation play.
If a player is not present when their match begins, a 10 minute grace period will be offered.
If the player does not show up, they will forfeit their match and the player that is present will be awarded the win.
If the player arrives during their grace period, but is late for their next match, they will be immediately disqualified.
Absences Players are allowed to miss up to 2 days of regulation play during the season.
If games are missed, those games must be made up within the following week.
If the games are not made up within 1-week, all missed games will be marked as a lose and the team will receive zero points for all missed games.
Players must make up any missed matches by the following week of the missed matches, otherwise, a loss will be attributed to their absence with a score of 0.
No missed matches and throws are to be performed during week 8 (playoffs) – the seven week mark is the cut off.
In order to miss a regulation league night, players are required to give a minimum 1 day notice to the referee of their absence.

KMA throwing group SECTION F:

AXES All axes must conform to the following standards:
The axe head can weigh up to 2lbs maximum.
The blade on the head should be no longer than 4.75″ maximum.
The handle may be made of wood, steel or plastic and length be at least 12″ inches long, including the handle in the eye of the head of the axe.
The length includes the top head of the axe where the wood is inserted, to the bottom of the shaft. regulation throwing axe

SECTION G: COACHES

Coaches must always be present while members are throwing during league play.
A 6′ radius should be maintained around every participant holding an axe, however, the coach may approach the participants and enter this 6′ radius to provide instruction.
An axe should never be thrown until a coach has provided a demo and instruction for which the participant has been present.

SECTION H: SAFETY

Axes – Each and every axe is inspected prior to each league night to ensure the axe is up to standard. Broken axes may not be used.
Coaches ensure the blades of the axes are sharp enough to hit AND stick to the target, but are not razor sharp to the touch.
Participants are instructed to grip the axe by the handle and only the handle.

SECTION I: REGULAR SEASON

The entire season lasts 8 weeks including playoffs.
There are 7 weeks where players can work on their season total allowing for 280 throws that officially contribute to each player’s season standings.

SECTION J: PLAYOFFS

The top 16 of players with the most points will make it to the final week of playoffs where a champion is crowned.
In the event of a tie at the end of the season, the amount of match wins will determine the standings for playoffs.
If less than 16 players then it will be the top scoring 75% of players.
A Minimum of 8 players to a Maximum of 16 players may qualify for the playoffs.
Initial tournament matchups will be determined as follows:
The player with the highest score will throw against the player with the lowest score.
The second highest scorer from the regular season is matched against the second lowest scorer of qualifying players and so on so that the two players with the median scores are matched up.
The tournament follows a single elimination structure for each round except final round.
The winner of each match consisting of 10 throws, except in case of tie-breakers, advances to the next round.
The final round between the two potential league champions will be at most 50 throws.
Each player will throw 5 times on their respective target before switching to the other target.

The Winner: will be the person who wins 3 out of the 5 matches.